M. Thomas Et Al. , "Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project," 11th International Conference on Innovation in Language Learning , Florence, Italy, pp.103-106, 2018
Thomas, M. Et Al. 2018. Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project. 11th International Conference on Innovation in Language Learning , (Florence, Italy), 103-106.
Thomas, M., Benin, S., Schneider, C., Rainbow, C. A., Can, T., Simsek, I., ... Kose Biber, S.(2018). Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project . 11th International Conference on Innovation in Language Learning (pp.103-106). Florence, Italy
Thomas, Michael Et Al. "Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project," 11th International Conference on Innovation in Language Learning, Florence, Italy, 2018
Thomas, Michael Et Al. "Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project." 11th International Conference on Innovation in Language Learning , Florence, Italy, pp.103-106, 2018
Thomas, M. Et Al. (2018) . "Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project." 11th International Conference on Innovation in Language Learning , Florence, Italy, pp.103-106.
@conferencepaper{conferencepaper, author={Michael Thomas Et Al. }, title={Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project}, congress name={11th International Conference on Innovation in Language Learning}, city={Florence}, country={Italy}, year={2018}, pages={103-106} }