Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Upper Limb Functions in Children With Hemiplegic Cerebral Palsy A Prospective, Randomized Controlled Study


Menekseoglu A. K., Capan N., Arman S., Aydin A. R.

AMERICAN JOURNAL OF PHYSICAL MEDICINE & REHABILITATION, cilt.102, sa.3, ss.198-205, 2023 (SCI-Expanded) identifier identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 102 Sayı: 3
  • Basım Tarihi: 2023
  • Doi Numarası: 10.1097/phm.0000000000002060
  • Dergi Adı: AMERICAN JOURNAL OF PHYSICAL MEDICINE & REHABILITATION
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Academic Search Premier, CINAHL, EMBASE, MEDLINE, SportDiscus
  • Sayfa Sayıları: ss.198-205
  • Anahtar Kelimeler: Cerebral Palsy, Gamification, Rehabilitation, Serious Game, Upper Limb, Virtual Reality
  • İstanbul Üniversitesi Adresli: Evet

Özet

ObjectiveThe aim of the study is to investigate the effects of a virtual reality-mediated gamified rehabilitation program on upper limb functions, skills, range of motion, muscle tone, and quality of life in children with hemiplegic cerebral palsy.DesignThis prospective, randomized, and controlled study included 36 children with hemiplegic cerebral palsy. Children were randomized into two groups, the virtual reality group (n = 18) and the control group (n = 18). Stretching and range-of-motion exercises were performed on the affected upper limb of the children in both groups. In addition to this exercise program, in the virtual reality group, virtual reality-mediated upper limb rehabilitation was performed under supervision. The children were assessed at baseline and 1 and 3 mos after the intervention.ResultsThere was a significant increase in Assisting Hand Assessment, ABILHAND-Kids, Quality of Upper Extremity Skills Test, and KINDL values in the virtual reality group. In addition, there were significant increases in the active joint range of motion of the finger flexion, wrist flexion, pronation, and supination in the virtual reality group.ConclusionsIn this study, it was determined that upper limb function, quality of life, and active joint range of motion of the children with hemiplegic cerebral palsy were increased with virtual reality-mediated upper limb rehabilitation.