In this study, the question of the relationship between the Y and Z generations with online games (addiction) has been written for the purpose of describing and opening up a new professional manifestation that is evident with the phenomenon of e-sports emerging as a new career opportunity. In this study, the social context of technology, the change of generations against developing technology, the characteristics of digital culture, the ontology of the concept of game, the history of digital games, as well as the characteristics of generation Y and Z that affect the choice of profession, the emergence of digital acting as an e-sports activity will be discussed. In this study, a polling technique was applied to a representative sample of 1375 League of Legend game players, which is identified as e-sports in Turkey. In line with the aim of the study, it is expected that the variables such as age, duration of play, education level, and economic expectations, determine the "Career Factors". These variables can provide important clues to our understanding of the preferences of the new generation due to their online-based professions. The Y and Z Generation which constitute the sample of the study can be called as "generation of digital gamer" as mentioned in the title of this study.