Designing and Playing to Protest: Looking Back to Gezi Games


Sezen T. I., Sezen D.

GAMER PSYCHOLOGY AND BEHAVIOR, ss.73-88, 2016 (SSCI) identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası:
  • Basım Tarihi: 2016
  • Doi Numarası: 10.1007/978-3-319-29904-4_5
  • Dergi Adı: GAMER PSYCHOLOGY AND BEHAVIOR
  • Derginin Tarandığı İndeksler: Social Sciences Citation Index (SSCI)
  • Sayfa Sayıları: ss.73-88
  • İstanbul Üniversitesi Adresli: Evet

Özet

This chapter is about the design, development, and perception of video-games produced during Gezi Park Protests in 2013 as a form of civic participation. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and news-games in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.