Designing and Playing to Protest: Looking Back to Gezi Games

Sezen T. I. , Sezen D.

GAMER PSYCHOLOGY AND BEHAVIOR, pp.73-88, 2016 (Journal Indexed in SSCI) identifier

  • Publication Type: Article / Article
  • Volume:
  • Publication Date: 2016
  • Doi Number: 10.1007/978-3-319-29904-4_5
  • Journal Indexes: Social Sciences Citation Index
  • Page Numbers: pp.73-88


This chapter is about the design, development, and perception of video-games produced during Gezi Park Protests in 2013 as a form of civic participation. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and news-games in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.