Gameful Experience Scale: Reliability and Validity in Nursing Students


ÇÖMEZ İKİCAN T., ŞAHİN BAYINDIR G., İNCESU O., Mor E.

Games for Health Journal, 2024 (SSCI) identifier identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Basım Tarihi: 2024
  • Doi Numarası: 10.1089/g4h.2023.0231
  • Dergi Adı: Games for Health Journal
  • Derginin Tarandığı İndeksler: Social Sciences Citation Index (SSCI), Scopus, CAB Abstracts, EMBASE, MEDLINE, Psycinfo
  • Anahtar Kelimeler: experience, game, nursing students, reliability and validity, Turkey
  • İstanbul Üniversitesi Adresli: Evet

Özet

Objective: Nursing students are among the groups where gamification applications are used effectively and frequently in educational technologies. This study aimed to adapt the Gameful Experience Scale (GAMEX) to the Turkish language and test its validity and reliability. Materials and Methods: The study was conducted with 620 nursing students studying an undergraduate nursing program between March and May, 2023. Data were collected using a personal information form and GAMEX—Turkish Form. Results: The validity and reliability of the five-factor structure scale with 27 items were confirmed. In confirmatory factor analysis, all factor loads were found to be >0.56. The fit indexes of the scale were χ2/df = 2.8, goodnessof-fit index = 0.90, comparative fit index = 0.94, and root mean square error of approximation = 0.55. Cronbach’s alpha coefficient of the overall scale was 0.89. Conclusion: As a result of this study, the Turkish version of GAMEX was found to be a valid and reliable tool that can be used to evaluate the game experience in nursing students’ training.