Brief psychoeducational intervention to decrease parental distress and increase self-efficacy of parents of video game players: A pilot study
ADDICTA-THE TURKISH JOURNAL ON ADDICTIONS, cilt.13, sa.1, ss.128-136, 2026 (ESCI, Scopus, TRDizin)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 13 Sayı: 1
- Basım Tarihi: 2026
- Doi Numarası: 10.15805/addicta.2025.24279
- Dergi Adı: ADDICTA-THE TURKISH JOURNAL ON ADDICTIONS
- Derginin Tarandığı İndeksler: Emerging Sources Citation Index (ESCI), Scopus, TR DİZİN (ULAKBİM)
- Sayfa Sayıları: ss.128-136
- İstanbul Üniversitesi Adresli: Evet
Özet
Gaming is prevalent, especially for children and adolescents. It is a modern form of entertainment if within considerable limits. However, the definition of excessive gaming is unclear and parents have difficulties managing gaming behavior. The current study aims to test a pilot brief psychoeducational intervention for parents to help them gain a broader comprehension of gaming behavior and to support managing caregiver burden. Intervention participants attended a 90-minute brief psychoeducation intervention and wait-list control participants received no treatment. The Depression Anxiety Stress Scale Short Form, Parental Self-Efficacy Scale, and the Demographic Form were used. There was a significant decrease in depression, anxiety, and stress scores from pre- to post-measurement only in the intervention group. There were no significant differences in parental self-efficacy scores. The results revealed the effectiveness of a brief psychoeducational intervention to support parents of gamers. Future studies are necessary to tailor specific interventions depending on differential needs and delivery methods.