ADDICTA-THE TURKISH JOURNAL ON ADDICTIONS, vol.13, no.1, pp.128-136, 2026 (ESCI, Scopus, TRDizin)
Gaming is prevalent, especially for children and adolescents. It is a modern form of entertainment if within considerable limits. However, the definition of excessive gaming is unclear and parents have difficulties managing gaming behavior. The current study aims to test a pilot brief psychoeducational intervention for parents to help them gain a broader comprehension of gaming behavior and to support managing caregiver burden. Intervention participants attended a 90-minute brief psychoeducation intervention and wait-list control participants received no treatment. The Depression Anxiety Stress Scale Short Form, Parental Self-Efficacy Scale, and the Demographic Form were used. There was a significant decrease in depression, anxiety, and stress scores from pre- to post-measurement only in the intervention group. There were no significant differences in parental self-efficacy scores. The results revealed the effectiveness of a brief psychoeducational intervention to support parents of gamers. Future studies are necessary to tailor specific interventions depending on differential needs and delivery methods.