Video game-based therapy for the non-dominant hand improves manual skills and grip strength


Bostanci H., Emir A., Tarakci D., Tarakci E.

HAND SURGERY & REHABILITATION, vol.39, no.4, pp.265-269, 2020 (SCI-Expanded, Scopus)

  • Publication Type: Article / Article
  • Volume: 39 Issue: 4
  • Publication Date: 2020
  • Doi Number: 10.1016/j.hansur.2020.02.011
  • Journal Name: HAND SURGERY & REHABILITATION
  • Journal Indexes: Science Citation Index Expanded (SCI-EXPANDED), Scopus
  • Page Numbers: pp.265-269
  • Istanbul University Affiliated: No

Abstract

The study was designed to investigate the effect of virtual reality-supported training on manual skills and grip strength in the non-dominant hand in healthy participants. Thirty participants were randomized into two groups: ErgoActive group (n = 15) and control group (n = 15). The ErgoActive study group received 8 weeks of training with leap motion controller-based virtual reality games. The training was done 1 day per week for 30 min. The participants' hand function was evaluated using the Jebsen Taylor Hand Function Test (JTHFT), while grip strength was evaluated with a Jamar Hand Dynamometer and Pinchmeter. After 8 weeks, the ErgoActive and control groups had significantly different JTHFT, Jamar and Pinchmeter results (P < 0.05). When leap motion controller-based virtual reality applications are used, healthy subjects have increased manual skills and grip strength in their non-dominant hand. These virtual reality games are an effective and fun way of improving patients' hand functions. (C) 2020 SFCM. Published by Elsevier Masson SAS. All rights reserved.