3rd International Conference on New Horizons in Education (INTE), Prague, Czech Republic, 5 - 07 June 2012, vol.55, pp.776-781
As it is known, the computer games are occupying a large part of children's daily life. In this study, we primarily aimed to put a framework based on the gender variable, and additionally how many hours a day children spend on computer games, which historical games they play and how their attitudes are towards these games.