Copy For Citation
CAN T., Atlı D.
12th International Symposium Communication in the Millennium, Eskişehir, Turkey, 15 - 18 June 2014, pp.181-188
Conference Paper / Full Text
Istanbul University Affiliated:
Together with the advance of information and communication technologies, the limits of 3D virtual reality platforms are increasingly expanding, and the distinction between the real and virtual is becoming blurry day by day. In parallel with the fast progress in technology, remarkable innovations are witnessed also in education technologies. The initiation of 3D virtual reality technologies into education represent some opportunities to all academicians and educators. One of the most popular among the virtual reality applications, the Second life enables students and teachers to cooperate in projects, and exchange ideas and information as if in the real world. Second Life platform also provides educators with a new medium for teaching and information dissemination which bypasses the normal boundaries associated with traditional online and face-to-face interactions. This unique feature not only enables educators with traditional online teaching conventions but also allows for simulated social interactions, which are indispensable to student-teacher relations in the classroom. This article examines forms of interactive learning techniques supporting independent and collaborative learning within virtual worlds for Communication Faculty Student’s Education. Thus, it presents a literature review, ideas, and suggestions on using Second Life in communication faculty curriculum.